Thursday 13 September 2012

Android AudioEffect


public class AudioEffectDemo extends Activity {
    private static final String TAG = "AudioFxDemo";

    private static final float VISUALIZER_HEIGHT_DIP = 50f;

    private MediaPlayer mMediaPlayer;
    private Visualizer mVisualizer;
    private Equalizer mEqualizer;

    private LinearLayout mLinearLayout;
    private VisualizerView mVisualizerView;
    private TextView mStatusTextView;

    @Override
    public void onCreate(Bundle icicle) {
        super.onCreate(icicle);

        setVolumeControlStream(AudioManager.STREAM_MUSIC);

        mStatusTextView = new TextView(this);

        mLinearLayout = new LinearLayout(this);
        mLinearLayout.setOrientation(LinearLayout.VERTICAL);
        mLinearLayout.addView(mStatusTextView);

        setContentView(mLinearLayout);

        // Create the MediaPlayer
        mMediaPlayer = MediaPlayer.create(this, R.raw.test_cbr);
        Log.d(TAG, "MediaPlayer audio session ID: " + mMediaPlayer.getAudioSessionId());

        setupVisualizerFxAndUI();
        setupEqualizerFxAndUI();

        // Make sure the visualizer is enabled only when you actually want to receive data, and
        // when it makes sense to receive data.
        mVisualizer.setEnabled(true);

        // When the stream ends, we don't need to collect any more data. We don't do this in
        // setupVisualizerFxAndUI because we likely want to have more, non-Visualizer related code
        // in this callback.
        mMediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
            public void onCompletion(MediaPlayer mediaPlayer) {
                mVisualizer.setEnabled(false);
            }
        });

        mMediaPlayer.start();
        mStatusTextView.setText("Playing audio...");
    }

    private void setupEqualizerFxAndUI() {
        // Create the Equalizer object (an AudioEffect subclass) and attach it to our media player,
        // with a default priority (0).
        mEqualizer = new Equalizer(0, mMediaPlayer.getAudioSessionId());
        mEqualizer.setEnabled(true);

        TextView eqTextView = new TextView(this);
        eqTextView.setText("Equalizer:");
        mLinearLayout.addView(eqTextView);

        short bands = mEqualizer.getNumberOfBands();

        final short minEQLevel = mEqualizer.getBandLevelRange()[0];
        final short maxEQLevel = mEqualizer.getBandLevelRange()[1];

        for (short i = 0; i < bands; i++) {
            final short band = i;

            TextView freqTextView = new TextView(this);
            freqTextView.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.FILL_PARENT,
                    ViewGroup.LayoutParams.WRAP_CONTENT));
            freqTextView.setGravity(Gravity.CENTER_HORIZONTAL);
            freqTextView.setText((mEqualizer.getCenterFreq(band) / 1000) + " Hz");
            mLinearLayout.addView(freqTextView);

            LinearLayout row = new LinearLayout(this);
            row.setOrientation(LinearLayout.HORIZONTAL);

            TextView minDbTextView = new TextView(this);
            minDbTextView.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT,
                    ViewGroup.LayoutParams.WRAP_CONTENT));
            minDbTextView.setText((minEQLevel / 100) + " dB");

            TextView maxDbTextView = new TextView(this);
            maxDbTextView.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT,
                    ViewGroup.LayoutParams.WRAP_CONTENT));
            maxDbTextView.setText((maxEQLevel / 100) + " dB");

            LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(
                    ViewGroup.LayoutParams.FILL_PARENT,
                    ViewGroup.LayoutParams.WRAP_CONTENT);
            layoutParams.weight = 1;
            SeekBar bar = new SeekBar(this);
            bar.setLayoutParams(layoutParams);
            bar.setMax(maxEQLevel - minEQLevel);
            bar.setProgress(mEqualizer.getBandLevel(band));

            bar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
                public void onProgressChanged(SeekBar seekBar, int progress,
                        boolean fromUser) {
                    mEqualizer.setBandLevel(band, (short) (progress + minEQLevel));
                }

                public void onStartTrackingTouch(SeekBar seekBar) {}
                public void onStopTrackingTouch(SeekBar seekBar) {}
            });

            row.addView(minDbTextView);
            row.addView(bar);
            row.addView(maxDbTextView);

            mLinearLayout.addView(row);
        }
    }

    private void setupVisualizerFxAndUI() {
        // Create a VisualizerView (defined below), which will render the simplified audio
        // wave form to a Canvas.
        mVisualizerView = new VisualizerView(this);
        mVisualizerView.setLayoutParams(new ViewGroup.LayoutParams(
                ViewGroup.LayoutParams.FILL_PARENT,
                (int)(VISUALIZER_HEIGHT_DIP * getResources().getDisplayMetrics().density)));
        mLinearLayout.addView(mVisualizerView);

        // Create the Visualizer object and attach it to our media player.
        mVisualizer = new Visualizer(mMediaPlayer.getAudioSessionId());
        mVisualizer.setCaptureSize(Visualizer.getCaptureSizeRange()[1]);
        mVisualizer.setDataCaptureListener(new Visualizer.OnDataCaptureListener() {
            public void onWaveFormDataCapture(Visualizer visualizer, byte[] bytes,
                    int samplingRate) {
                mVisualizerView.updateVisualizer(bytes);
            }

            public void onFftDataCapture(Visualizer visualizer, byte[] bytes, int samplingRate) {}
        }, Visualizer.getMaxCaptureRate() / 2, true, false);
    }

    @Override
    protected void onPause() {
        super.onPause();

        if (isFinishing() && mMediaPlayer != null) {
            mVisualizer.release();
            mEqualizer.release();
            mMediaPlayer.release();
            mMediaPlayer = null;
        }
    }
}

/**
 * A simple class that draws waveform data received from a
 * {@link Visualizer.OnDataCaptureListener#onWaveFormDataCapture }
 */
class VisualizerView extends View {
    private byte[] mBytes;
    private float[] mPoints;
    private Rect mRect = new Rect();

    private Paint mForePaint = new Paint();

    public VisualizerView(Context context) {
        super(context);
        init();
    }

    private void init() {
        mBytes = null;

        mForePaint.setStrokeWidth(1f);
        mForePaint.setAntiAlias(true);
        mForePaint.setColor(Color.rgb(0, 128, 255));
    }

    public void updateVisualizer(byte[] bytes) {
        mBytes = bytes;
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (mBytes == null) {
            return;
        }

        if (mPoints == null || mPoints.length < mBytes.length * 4) {
            mPoints = new float[mBytes.length * 4];
        }

        mRect.set(0, 0, getWidth(), getHeight());

        for (int i = 0; i < mBytes.length - 1; i++) {
            mPoints[i * 4] = mRect.width() * i / (mBytes.length - 1);
            mPoints[i * 4 + 1] = mRect.height() / 2
                    + ((byte) (mBytes[i] + 128)) * (mRect.height() / 2) / 128;
            mPoints[i * 4 + 2] = mRect.width() * (i + 1) / (mBytes.length - 1);
            mPoints[i * 4 + 3] = mRect.height() / 2
                    + ((byte) (mBytes[i + 1] + 128)) * (mRect.height() / 2) / 128;
        }

        canvas.drawLines(mPoints, mForePaint);
    }

2 comments:

  1. how to apply bassboost effect..please let me know it..i'm tying it since 10 days..no result..

    ReplyDelete
    Replies
    1. That's awesome!!! So, how to apply bassboost effect.. Can you help me ?

      Delete

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